GlitchyPSI
Well-known member
- Joined
- May 1, 2024
- Messages
- 50
- Reaction score
- 153
- Age
- 24
- Location
- Dominican Republic
- Website
- glitchypsi.xyz
- Gold
- 2,200
- Pronouns
- he/him
so i've talked about "my game" for a while in these here wee forums and i've internally debated (a fierce debate between three people) to actually show it here because i didn't want to seem like i was just advertising or something.
well i fear no longer! (except for The Banish) here's this thread that talks about my game but not just my game i'll be sharing progress on its development here because i don't really have a "paid supporter" secret chat to send previews to and i wanted a semi informal (and probably a separate formal) devlog to be public, and i find you guys may be interested in this
todo: i'm wriiting this while somewhat tired. i may fix its first post's formatting in the future
basic information: brickbreaker sprint is a brick breaking game (lmao) like breakout or arkanoid. you use a paddle and a ball to break bricks
the gameplay loop is inspired by pac-man championship edition in which you get to advance through a stage's brick sets. you can opt to be fast and loop around the stage to get a multiplier (a lap) and or be efficient and clear all the bricks off of a set and gain a large Score Bonus
all in all it's about speed and choosing what you wanna pursue for a set at any given moment, or if things are out of your control, panic until you have a ball for yourself.
the aesthetic is very vectorheart inspired and initially took off with my color scheme of black white and one color but it's evolved on its own thing besides my branding (still keeping limited coloring and aesthetics)
that's it for the intro post i'll be posting things i manage to get working about it as time goes on and on and on