kevin supermarket
Well-known member
- Joined
- May 3, 2024
- Messages
- 205
- Reaction score
- 1,045
- Age
- 21
- Location
- kevin's supermarket
- Website
- kevinsupermarket.neocities.org
- Gold
- 150
- Pronouns
- she/they
hello dear friends and forum-goers. you should really remind us to work on our video game. what is this game, you ask?
...well, truth be told, we still haven't decided on a title yet. Χίμαιρα is the working title until we find something a little more search-friendly we like. but as to what the game actually is,

you play as Chimera, a young woman living in a stone temple in ancient Lycia with her father, Typhon. he is a cruel, relentless man leading the cult of Tartarus, and he has spent your whole life training you to become something stronger than himself. upon your rejection of his offer of becoming the new leader of Tartarus, you are banished from the temple and dumped in the outskirts of the region with nothing but your desire for vengeance and your tantō knife.
the actual mythology of the Chimera doesn't go anything like this, but you see, this isn't a story about the Greek mythos. it's more personal than that.
what this story is actually about is, well, our host Meznamaähki, but in a more exaggerated sense. her heavy identification with the mythology of the Chimera is one she's been attempting to put into some form of media other than abstract thought for years, and this is the means by which we want to do it. game design's one of, if not her outright favorite thing to do. she's wanted to make a game like this for a good while now.
this is a story about someone who views themself more as many parts, more as something inhuman, something loathed by the world around her, something that has only gotten by on the bare minimum and desires change. this is a story about the fight for survival by any means necessary.
that all said... what actually is the game. right, well.
Χίμαιρα is a 2D pixel-art story-driven action adventure game with a prioritized focus on stealth and survival. Chimera has essentially zero form of defense for herself other than her own physical capabilities, meaning you have to be highly considerate of your positioning and when you choose to attack enemies. as the game progresses, you encounter certain stops like local bars throughout the villages or a spot to pray to the moon. these stops provide you with progressive upgrades to Chimera, whether it be something for her stats or her combat kit. between these stops are multiple environments starting from the outskirts of Lycia to the very grounds of the temple you were exiled from. these areas fill up with waves of enemies from either side armed with a lot more than what you have, so you must either fight them off masterfully or take a quieter way out if possible. the ultimate goal of the game is to reflect on your growth throughout the adventure... and also kick your dad's ass out of the temple and disband his cult.
our leading inspirations for the game are sources such as River City Girls, Bunny Kill 5 (the flash game), and this art from DiH_pixels (warning: their profile is just boobs, so just look at the linked post and no further)
what do we have to show for it so far? nothing :D
no, really. despite this concept living in mezna's head for the better part of like, two years now, we just haven't gotten around to being able to do anything with it yet. ADHD sucks bad, yo. but now that we're in a unique position cough cough jobless college dropout, it seems like there's no better time to get real about it. the point of this thread is to both incentivize us to provide updates on anything we do pertaining to this project, but also to have You Guys tell us to Keep Working On It. this game, given it can actually come to fruition, is basically mezna's life work thus far. it's very important to her that she actually gets to tell this story, no matter how much her brain actively works against her. we aren't gonna let it be something that's just "a lot cooler in her head than it really is".
while we don't have anything to show yet, please feel free to ask questions about, give advice or suggestions for, or just remind us to work on the game. the first thing we plan to tackle is a basic walk & run cycle, so that will be the next "big" thing you see from us here. thanks for checkin' this out <3
...well, truth be told, we still haven't decided on a title yet. Χίμαιρα is the working title until we find something a little more search-friendly we like. but as to what the game actually is,

you play as Chimera, a young woman living in a stone temple in ancient Lycia with her father, Typhon. he is a cruel, relentless man leading the cult of Tartarus, and he has spent your whole life training you to become something stronger than himself. upon your rejection of his offer of becoming the new leader of Tartarus, you are banished from the temple and dumped in the outskirts of the region with nothing but your desire for vengeance and your tantō knife.
the actual mythology of the Chimera doesn't go anything like this, but you see, this isn't a story about the Greek mythos. it's more personal than that.
what this story is actually about is, well, our host Meznamaähki, but in a more exaggerated sense. her heavy identification with the mythology of the Chimera is one she's been attempting to put into some form of media other than abstract thought for years, and this is the means by which we want to do it. game design's one of, if not her outright favorite thing to do. she's wanted to make a game like this for a good while now.
this is a story about someone who views themself more as many parts, more as something inhuman, something loathed by the world around her, something that has only gotten by on the bare minimum and desires change. this is a story about the fight for survival by any means necessary.
that all said... what actually is the game. right, well.
Χίμαιρα is a 2D pixel-art story-driven action adventure game with a prioritized focus on stealth and survival. Chimera has essentially zero form of defense for herself other than her own physical capabilities, meaning you have to be highly considerate of your positioning and when you choose to attack enemies. as the game progresses, you encounter certain stops like local bars throughout the villages or a spot to pray to the moon. these stops provide you with progressive upgrades to Chimera, whether it be something for her stats or her combat kit. between these stops are multiple environments starting from the outskirts of Lycia to the very grounds of the temple you were exiled from. these areas fill up with waves of enemies from either side armed with a lot more than what you have, so you must either fight them off masterfully or take a quieter way out if possible. the ultimate goal of the game is to reflect on your growth throughout the adventure... and also kick your dad's ass out of the temple and disband his cult.
our leading inspirations for the game are sources such as River City Girls, Bunny Kill 5 (the flash game), and this art from DiH_pixels (warning: their profile is just boobs, so just look at the linked post and no further)
what do we have to show for it so far? nothing :D
no, really. despite this concept living in mezna's head for the better part of like, two years now, we just haven't gotten around to being able to do anything with it yet. ADHD sucks bad, yo. but now that we're in a unique position cough cough jobless college dropout, it seems like there's no better time to get real about it. the point of this thread is to both incentivize us to provide updates on anything we do pertaining to this project, but also to have You Guys tell us to Keep Working On It. this game, given it can actually come to fruition, is basically mezna's life work thus far. it's very important to her that she actually gets to tell this story, no matter how much her brain actively works against her. we aren't gonna let it be something that's just "a lot cooler in her head than it really is".
while we don't have anything to show yet, please feel free to ask questions about, give advice or suggestions for, or just remind us to work on the game. the first thing we plan to tackle is a basic walk & run cycle, so that will be the next "big" thing you see from us here. thanks for checkin' this out <3