brawlers world. art thread

brawler

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the worst part about certain social medias is that if you post more than once a day, they will kill your reach. but what if i make several cool art pieces in one day, and want all my lovely followers to see? too bad! you will now be banished to algorithm hell.

so, i am making this thread! i want to post whatever i want, whenever i want, without the worry of what is good or bad for the algorithm. I have wips, gifs, and random assets that have been left to gather dust that deserve to be shared somewhere!

let's get started!
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i mostly wanted to get this thread kicked off so i could put up some new posters i am too excited about. i don't want to wait until tomorrow to post the newest one..

Here is the MIAO MIAO MAY 2024 poster collection!
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individual posters

honeyposter2024.jpg miaobump.jpg
i can't decide between the versions for the demon poster.. both look so cool to me
demons.jpg demonsalt.jpg

 
Sorry for my absence! I was recruited to make the merch announcement for Donut Media's summer merch drop. Someone I talk to on-and-off in a automotive art server got hired by them to manage their merch team, and in turn, they reached out to me to make this drop special! I kinda no life'd this project and went absent on my socials, but now I'm back!

With a two week timeline, it was a bit tight. My tasks?
- 1 4k youtube ad, 1 main IG reel, additional social posts to compliment these things
- 6 rotating clothes gifs + several web/email/sms gifs
- all the assets modeled, rigged, and animated. this meant 4 cast members, a detailed recreation of their project truck, and an environment for the video.
- videos edited/sfx'd
... so my work was definitely cut out for me.
scenecomp.pngclothes gif comp.pngtruckcomp.png

If you hadn't heard, some of the cast just announced their departure from Donut though, in the middle of this project. So, I had to make some last minute adjustments and reanimate/render out portions of the video, the NIGHT BEFORE IT WAS SUPPOSED TO AIR. UGH.

Was still super cool to see a video I made in their upload, though.
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Unfortunately, the controversy of the hosts leaving has turned the comments into a warzone. ((of course, the hosts who left said they share no bad blood and wish the best for their friends at Donut, but that didn't matter)). Although a few people thought the ad was sick, a large part of their audience don't really get it. Hahaha. I understand, it is a very mainstream audience, so when they see lower fidelity graphics, they just think its a skill issue and not an artistic choice. I have some irl friends like this so I kinda know the mindset.

But, it was a lot of fun all in all to put this together, just bad timing I think! The team I met over there were all talented and passionate, so I hope this all blows over for them. They are trying their best to make cool shit still.

Even went down to their studio when they kicked this project off. Talked cars and graphic design. Was a great time. Shoutout to conceptcarstudio for bringing me on for this. Was a refreshing change of pace!
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junkoforumlogo.png
actual halo logo3.pngactual halo logo2.png

So, now that I have time to get back to personal work, it's time to kick things into overdrive. Lots of catching up to do. Starting off with making assets for the
upcoming merch drop. Above is the logo for Junko's broken halo. I was trying to get something with similar vibes to the original Bionicle logo. Went through many attempts but I love how it turned out. These will probably get turned into a sticker, and will also be on the packaging (and used in many future projects).

This drop was supposed to happen in June, but the Donut commission took too much time, so it is getting pushed to July. With the extra time, I decided to look into getting some other cool items to launch alongside the shirts. Still looking into it as we speak, but at least the shirts look sick! These are super limited so I wanted to give them a special logo inside the shirt.
GRRm2iSbAAA6RQG
GRRm2iKagAApT5P


I have been plotting for awhile to inject a lot more Bionicle DNA into my work once I got the new character models done, and finally I am putting my experiments to the test. Will be sharing the results in the future, but for now, I gotta keep it under wraps.

Anyways, I decided to launch this merch drop alongside the first episode of the Junko mini-series, as of right now. Hoping to get that released by July 20th. If circumstances change, I will release the merch without the episode airing.

Little Idea Tangent/Future Plans
I was thinking though, what is the next frontier for my physical goods.. Of course, figurines are on the table, and planned for a September release, but I started playing around with the idea of releasing figures that have the parts mix and match-able. Maybe not pose-able, but it would be cool to have a special line of figures that can be customized. Idk. I will pick up a 3D printer sometime this year to start experimenting. Definitely gotta get some bionicle-esque canisters made for whatever it is.

I even have an idea for a Brawlers equivalent of Kraata. hahah. Could make those cool ass pods that they came in, too. I'm more so referencing the physical goods version of Kraata and not their lore equivalence. Anyways, the Halo shards would harness a different type of power, and have a coordinated color and symbol to show this. Junko would plug and play different combos for different powers. This was also a little game idea I wrote down last night. I would love to release a Brawlers demo disc with a bunch of tiny game ideas, packaged with a collectors item or something (like a special figure, or a booklet, or metal charm or something. Presentation would be similar to the Bionicle Power Pack.

Also, release a few focused art books, each one focusing on a specific character. I know this is a lot to take in, but I will get all this done. It will take awhile, but I'll get there.

Anyways, thanks for reading!
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reading how much you consider for your characters & world is always a delight, man. really makes me think back to the times i've tried developing my own fictional world, how fun it is to obsess over all the little details that really make things feel unique. i gotta get back into it sometime. let's go junko july!!!
 
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A NEW GAME! BRAWLERS PRO FISHING GOLD!

A short, interactive, RPGMaker MV fishing game!

cast3withbar.pngmainmenu2.pnggotaway2.png

download here!


-
Where have I been..

What started as a accidental absence since I forgot my forum password, turned into a hiatus from
most of my socials.

I have been a bit burnt out, I guess. Jaded with all the posting, numbers, algorithm; this inherent need to "try and keep up". It's exhausting. And like all artists, I can't help but compare myself to myself of year's past. The numbers used to be better.. Does my audience even care.. Lower engagement this month..
Yknow, usual nonsense!

I think what I want from my art is not what these platforms want me to make. I don't want to make short, dopamine-targeted viral content. But does that mean I don't have a place on the wider web?

Usually in times like these, I look elsewhere for my creativity. I'm burnt on making videos, so I found myself looking at trusty ol' RPGMaker MV.. Ah, yes. Was I too foolish to abandon you so quickly, RPGMaker..? Was there possibility in making a mini-game filled RPG in there, after all? Well, let's find out.

I decided to put together a FISHING-ONLY game, with the sole purpose of making an interactive, fun, short experience. It's hard to make something with variety in this engine, but I tried! It wasn't supposed to even get as polished as it is, but as I got deeper, I really saw something special in it.

Who knows, now that the foundation is set, maybe I could come back and build upon it in the future.

Hope everyone has been well! Have fun!​
 
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View attachment 1090

View attachment 1091
A NEW GAME! BRAWLERS PRO FISHING GOLD!

A short, interactive, RPGMaker MV fishing game!

View attachment 1092View attachment 1093View attachment 1094

download here!


-
Where have I been..

What started as a accidental absence since I forgot my forum password, turned into a hiatus from
most of my socials.

I have been a bit burnt out, I guess. Jaded with all the posting, numbers, algorithm; this inherent need to "try and keep up". It's exhausting. And like all artists, I can't help but compare myself to myself of year's past. The numbers used to be better.. Does my audience even care.. Lower engagement this month..
Yknow, usual nonsense!

I think what I want from my art is not what these platforms want me to make. I don't want to make short, dopamine-targeted viral content. But does that mean I don't have a place on the wider web?

Usually in times like these, I look elsewhere for my creativity. I'm burnt on making videos, so I found myself looking at trusty ol' RPGMaker MV.. Ah, yes. Was I too foolish to abandon you so quickly, RPGMaker..? Was there possibility in making a mini-game filled RPG in there, after all? Well, let's find out.

I decided to put together a FISHING-ONLY game, with the sole purpose of making an interactive, fun, short experience. It's hard to make something with variety in this engine, but I tried! It wasn't supposed to even get as polished as it is, but as I got deeper, I really saw something special in it.

Who knows, now that the foundation is set, maybe I could come back and build upon it in the future.

Hope everyone has been well! Have fun!​
This is the last thing I expected from you but LETS GOOOOOOOOOOOOOOOOOOO
 
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