how could i make my metalheart huds(?) more interesting

Laqzi

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whenever im doing a metalhart image i always have trouble with the hud im kind of lacking what to do. now you may say to not do them but i think it looks like the most fun part of metalheart /vectorheart to look at
 
HUDs/overlays are equally fun and challenging for me - and I think they're very fun.

Ultimately, they stand in stark contrast to that which is abstract and are a key part of the idea of minimalism contra maximalism. When you deal with a more abstract piece they're best used as a form of grounding and additional detailing, and I find it best to think of them as added definition to an abstract piece. Look for lines of movement within your work and how you want eyes to flow across the piece as people look at it. Above all else - they have to mean something to be used effectively. Meaning is, of course, in the heart of the artist. :~)
 
HUDs/overlays are equally fun and challenging for me - and I think they're very fun.

Ultimately, they stand in stark contrast to that which is abstract and are a key part of the idea of minimalism contra maximalism. When you deal with a more abstract piece they're best used as a form of grounding and additional detailing, and I find it best to think of them as added definition to an abstract piece. Look for lines of movement within your work and how you want eyes to flow across the piece as people look at it. Above all else - they have to mean something to be used effectively. Meaning is, of course, in the heart of the artist. :~)
thank you so much. :>
 
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