I just finished a metalheart piece. I'm a bit proud of it, look:
isn't it nice ....
Taking a closer look at a higher resolution, you might notice some strange kind of artifacting.
This is because what you're looking at is by no means a 3d render-- it's a picture i took on my phone ! :3
a little more than half a year ago, i was in class and discovered that you don't actually need any kind of 3d software to make it look like something is actually 3d. using photoshop's Warp option in the transform menu, you can mess with anything until it looks nice and abstract, and in some cases, even 3-dimensional. kind of.
it's definitely easier to get a kind of metallic look if your image is, like, decently blurry. any sharp edges (whether it be the colors of the image itself, or the edges of the image) will lead to that artifacting you saw before. as you could probably tell, it doesn't need to be a specific type of image. anything with a few colors and a bit of depth works, especially if you're gonna make it blurry as hell.
all you really need here is patience, a computer good enough to handle it, and a little bit of an artistic vision. I always found it pretty annoying to have to make a model, then wait for it to render, then bring it into photoshop. It's quite satisfying to be able to cut an entire software out of my workflow-- especially when using said software starts to feel monotonous and repetitive. That's not to say I'll never use Blender again, but it's cool that I don't have to.
I think it's pretty funny that it's possible to take the 3d out of abstract 3d art.
if you have any other weird methods of metalheart creation, please share them !! i'm really curious as to how unique your workflows can be.
isn't it nice ....
Taking a closer look at a higher resolution, you might notice some strange kind of artifacting.
This is because what you're looking at is by no means a 3d render-- it's a picture i took on my phone ! :3
a little more than half a year ago, i was in class and discovered that you don't actually need any kind of 3d software to make it look like something is actually 3d. using photoshop's Warp option in the transform menu, you can mess with anything until it looks nice and abstract, and in some cases, even 3-dimensional. kind of.
it's definitely easier to get a kind of metallic look if your image is, like, decently blurry. any sharp edges (whether it be the colors of the image itself, or the edges of the image) will lead to that artifacting you saw before. as you could probably tell, it doesn't need to be a specific type of image. anything with a few colors and a bit of depth works, especially if you're gonna make it blurry as hell.
all you really need here is patience, a computer good enough to handle it, and a little bit of an artistic vision. I always found it pretty annoying to have to make a model, then wait for it to render, then bring it into photoshop. It's quite satisfying to be able to cut an entire software out of my workflow-- especially when using said software starts to feel monotonous and repetitive. That's not to say I'll never use Blender again, but it's cool that I don't have to.
I think it's pretty funny that it's possible to take the 3d out of abstract 3d art.
if you have any other weird methods of metalheart creation, please share them !! i'm really curious as to how unique your workflows can be.