What are you playing right now?

Well y'all, I just bought Hollow Knight. First time playing. idk why I held off on it for so long, but with all the Silksong hype... I just gotta know. I gotta see for myself what this is all about.

Besides that, I've been playing Lies of P and replaying OFF since the Steam version came out!
 
Unwound Future was one of the first games to make me cry

Now Playing Ninja Gaiden Ragebound. It fucking rules if you like challenging action platforming and chasing high ranks. May post more about it later but I heavy recommend

(It's also really easy if you don't like those things. You gotta equip some items to make it challenging (fun). But if you're not into that kind of thing, I don't know why you would buy a game called Ninja Gaiden Ragebound)
 
I'm glad to hear this because I LOVE to suffer and bang my head against a level for a straight hour but I know that ain't for everybody

I have a minimum S rank on all the levels now, S++ on around half. I'd like to get all the S++es eventually but I'll be shifting over to the funny bug game tomorrow instead for a while. Still wanna check out Shinobi too, the demo for that one was great
 
I'm glad to hear this because I LOVE to suffer and bang my head against a level for a straight hour but I know that ain't for everybody

I have a minimum S rank on all the levels now, S++ on around half. I'd like to get all the S++es eventually but I'll be shifting over to the funny bug game tomorrow instead for a while. Still wanna check out Shinobi too, the demo for that one was great
I'm just waiting for the next rank letter to show up in video games. A through E wasn't enough, so we got to have more.
 
Justr beat Metal Eden (twice at this point).
It was a lot of fun, but the game felt like it just never got enough time to really flex all the mechanics properly.
While some individual encounters do last long enough for you to really perform all the combos with swapping guns, extracting cores and slow-mo. Most of the time - its just over before u even get to do that, even on the hardest difficulty.

The game also has a strong "a tiny team trying to deliver on a very ambitious vision" feel. It seems like a ton of time was spent crafting these huge megastructure-looking levels, with arenas and traversal nestled within them - that they just ran out of time to really polish up individual levels.

Also one of the rare linear single player games where layout reuse got really noticeable at times.
Same goes for cutscenes. Seems like they got a couple of very expensive CGI scenes rendered, that they then recut many times with different voiceover to save on budget (the characters dont have lipsync in the cutscene). Which made it feel more weird than anything. I'd rather skip the cutscene and just have the chatter in-game, but oh well.

Still absolutely gorgeous game with very stylish and satisfying combat/movement systems.



Ruiner (by the same studio) was able to dodge that feeling thanks to a lot of story being delivered in-game through simple 2d dialogues and the levels didn't need to be as highly detailed/complex thanks to the isometric camera.
If anything - it made me want to go back and replay Ruiner, as well as finish The Ascent.
 
I have played a TON of Civilization VI this weekend.

The curse of any 4X game for me (beyond the obvious Just One More Turn™) is that it takes me two runs to really warm up to how I'm supposed to be playing the game. I think I've got a feel for it, fifteen hours later.

Now to forget all of it now that my sick weekend's over.
 
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You can't even fathom how much this game fucked up all my plans I set up for this month. It's so brilliant, even my Silksong marathon is pretty much delayed.

I don't have a diverse experience in turn-based strategy games, but I have a PRETTY BIG experience with HoMM3 and 4, like any other Eastern European guy. When I was a kid, I loved to create fictional stories in my head regarding the troops I marched in battle with, and Tactics Ogre is just my dream game in this sense.

I just finished the first chapter for the second time (don't ask), and the writing is so fire, the music is fantastic, god damn.

It's a shame that I never heard about this game before. I can't thank you enough, @Scott !!!
 
yoooooooooooo hell yeah glad you're enjoying it. i 100% relate to coming up with fictional stories for your units in games like this and did the same in like, every single one. disgaea generic units, TO generic units, FFT generic units, whatever. TO makes it easy when even your generics look LIKE THIS
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Just finished Shinobi: Art of Vengeance. It's really cool to see both Shinobi and Ninja Gaiden suddenly reappearing at the same time, and if you like one, I'm comfortable saying you'll like both.

That said, Ninja Gaiden definitely clears it for me. Shinobi sits at this crossroads between action platformer, metroidvania and DMC-esque hack n slash, and it's pretty good at all of them. None of them are hurting each other, but having just played an excellent action platformer in Ninja Gaiden and an excellent metroidvania in Silksong, I kind of wish it had committed more to one or the other. The game is structured as a set of levels, with some exploration in them, but certain abilities unlocked later require you to replay old levels to access some areas. Awkward for an arcade style game, and too disconnected for a metroidvania. NG has more of a concentrated purity to it.

It's interesting the areas where they're similar, too. Both games have gorgeous art (pixels from the Blasphemous devs in NG, hand-drawn for Shinobi). Both spend a little too much time on their stories (although the cutscenes, in-level interruptions and voice acting make Shinobi more annoying about this). Both have intermission "vehicle" autoscroller levels (Shinobi's feel awkward and tacked on, but NG maintains most of your core moveset). Nearly every main level in both games ends with a boss (every boss in NG is great, but Shinobi has a couple of duds). Both games even have screen-clearing special moves that charge up as you kill enemies.

The biggest point where your mileage may vary is combat. Ninja Gaiden's is simple, just a sword and a projectile. Most enemies die in one hit, but the challenge comes from the few that don't: big guys who take multiple hits, have armor and usually counterattack quickly. The best way to deal with them is by first killing enemies who have glowing auras around them, which, if killed with the proper weapon, will make your next attack supercharged and kill anything in a single hit. Encounters in Ninja Gaiden are about carefully prioritizing enemies, dashing above and around to make sure you hit the right ones with the right attacks in the right order, and don't get hit yourself in the meantime. I could see some calling it a bit simple or linear, but to me it feels like an elegant flow through a high intensity puzzle, perfectly accenting the lightning fast arcade gameplay.

Shinobi, on the other hand, takes some cues from hack n slash games with light/heavy moves, combos, and unlockable attacks in a shop. I like some games like that but they've never been my preference. What makes Shinobi interesting, however, is that attacks damage not only health but also the enemy's execution guage; which, when filled, will allow you to instantly kill that enemy with an execution attack. Your executions hit all vulnerable enemies on screen, so encounters become a dance of trying to leave each enemy not-quite-dead while dodging their swings and bullets, setting up for the perfect multi-kill. More executions in your chain causes the enemies to burst into more rewards, and it's the main thing that kept me enjoying the game all the way to the end. That said, even with some unlockable special moves and passive abilities, I don't think it's the kind of game a seasoned hack n slash player could put hundreds of hours into experimenting with. It's fun and stylish for a playthrough, but I unlocked all the moves pretty quickly and the game stopped introducing new enemies earlier than I'd have liked. It could've used a bit more meat here.

I liked Ninja Gaiden on first playthrough, but where I really came to love it was in the post-game, returning to old levels to chase high ranks. The requirements are simple and communicated clearly on the results screen: For the best rank, you need a certain time, a certain combo, a certain number of kills, every collectible, and to accomplish 3 goals unique to that level. Equipping items which make the game harder will increase your rank, up to S++. S ranks and higher require nearly perfect play, and I had a great time bashing my head on all of them until I had every S. I plan to go back and get the rest of the S++ ranks at some point - and then maybe hard mode after.

After being disappointed to not get ranks at first, I was delighted to see Shinobi actually unlocks an arcade mode at the end of the game. Unfortunately it leaves a lot to be desired. Shinobi's ranks are based on a point requirement, and while you can see a tally of points during gameplay (including kills, collectibles and secret encounters), certain factors are not revealed until the results screen, and their point contribution is not shown, making it difficult to discern where you need to improve. You get points for your highest execution chain, but only as a bonus at the end, when it seems to me like chains should offer exponentially more points per enemy killed rather than doing them one at a time, to reward riskier play. Unfortunately it's also quite exploitable; dying doesn't seem to affect your final score, and it also doesn't decrease your score when you respawn, even while resetting enemy positions. This seemed exploitable to me and googling it confirmed my fears - you get points based on how high your combo count reaches, making the ideal strategy to continually hit a single healing enemy as long as your patience holds out. One post even claimed to have gotten an S-rank despite an extremely slow and poor run just by racking the combo count to over 1000. It feels like an afterthought more than a carefully considered mode; something to pay lip service to old school fans of the arcade style Shinobi games.

I'm dunking on Shinobi a little here, but really, I want to emphasize I had a really good time with it. Shinobi has a demo on Steam, and I recommend giving it a try if it looks fun to you. I could totally see people liking it a lot more of the two; especially if you're a hack n slash fan. It's getting a DLC next year where you fight Eggman and some Sega villains, and I'll definitely be picking it up. But more than anything else, it really cemented how right they got it in Ninja Gaiden for me. Shinobi is a good game, and Ninja Gaiden is a great one. In fact, were it not for Silksong, Ninja Gaiden might honestly be my Game of the Year at this point - it's definitely better than some games I've given that title to in the past.

I'm glad I played both and I'm glad we have them here to compare to each other. I hope they both get sequels to polish off the kinks and really hone in on what works. I recommend both - it's been a pretty strong year for games, and these two still stand out as highlights.

But I'm a Ninja Gaiden guy. At least until I get brave enough to try the older ones and get viciously humbled

Thanks for reading, if you did. If you didn't, go to hell :)
 
not really a huge fan of what they've shown of Pokémon Legends Z-A so far, so I just grabbed the Scarlet DLC instead and, well

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I can say I enjoyed it a lot! Story was really good, the areas were cool and there's a great selection of returning Pokémon (and I like most of the new ones too. wish there were more, though). If you liked the main game I can absolutely recommend it, especially if you're on a Switch 2 so it actually runs well. Only real complaint is that it sucks that stuff like Gym Leader rematches and getting old legendaries is locked behind DLC when it used to be part of the regular post-game of these games, but really that's a complaint about the base game rather than the DLC.

I will now go back to Xenoblade 3 and go "I wish this ran as well as Pokémon Scarlet", a thought that would have been completely incomprehensible a few months ago
 
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