What are you playing right now?

y'know how i posted about playing yakuza 5 near the start of this thread like a year ago? well, it took me until now to finally beat it. whoops

it's good but they put way too much stuff in there and the story becomes kind of a mess by the end. i liked it but i'll probably never replay it

i will now start playing astro bot instead of the other three or so games i was also partway through lol
 
I've been going out on my Vita again, and with that I've just about finished the Brandish remake! After that I plan on taking on Final Fantasy 2 through its PSP release, and then alternating with Stranger of Paradise as a friend wants to play it in co-op once my copy arrives. As it was in a bundle too, I got another game for free! I may put my Xbox to dev mode to grab Xenia as well.
 
Astro Bot is like if Sony made a Nintendo game (this is a huge compliment). 100% recommended if you have a PS5

I also started the The Answer DLC for Persona 3 Reload. wasn't planning on playing it but they give you it with game pass ultimate and they also had a 2 weeks for £1 offer because I guess microsoft hates actually making money lmao. anyway, looking forward to getting more into that
 
We’ll see if I finish 4 this time. It’s probably the best Superman game ever made but I have never felt as strong a connection to it as I did to 3, probably just because everything takes place in the Matrix so naturally everything matters a whole lot less.
Guess who hasn't finished Saints Row 4 multiple times in a row!

I saw the .hack//G.U. trilogy on deep discount on the eShop and have desperately wanted to play it again made all the worse by how my ex has it & the PS4. I never liked the opening title's gameplay but there is an element I respect to how dedicated CC2 was to making An Anime: The Game that combat is mundane for the first 20 hours because Haseo hasn't gotten his mid-season upgrades yet lol.
 
valkyrie profile for the first time. cool presentation & novel combat gimmick for its era but one of those gamefaqs-tier 90s rpgs that basically requires a guide open at all times. even the difficulty settings are misnamed. "hard" is actually normal and "normal" is hard
 
I've been going out on my Vita again, and with that I've just about finished the Brandish remake! After that I plan on taking on Final Fantasy 2 through its PSP release, and then alternating with Stranger of Paradise as a friend wants to play it in co-op once my copy arrives. As it was in a bundle too, I got another game for free! I may put my Xbox to dev mode to grab Xenia as well.
That last dungeon hurt. Brandish is finished.
Everything was fun, but that.

Hurt.
Regardless, both Final Fantasy games I'm coming to now! I've absolutely loved Stranger of Paradise so far.
 
went right into Yakuza 6 after 5 and it's pretty good. I have issues with the combat (this is the first game on their new engine, I've played Judgment already so I know they get it down eventually), but I like the rest so far. The vibes of going to a small coastal town to solve a mystery while looking after a baby and also getting dragged into playing baseball and so on are excellent

Looking forward to playing more (and hopefully finishing it before Sunday because that's when the two week game pass trial runs out lol. playing it on Xbox because it got a 60fps update for the Series X but not PS5, annoyingly)
 
went right into Yakuza 6 after 5 and it's pretty good. I have issues with the combat (this is the first game on their new engine, I've played Judgment already so I know they get it down eventually), but I like the rest so far. The vibes of going to a small coastal town to solve a mystery while looking after a baby and also getting dragged into playing baseball and so on are excellent

Looking forward to playing more (and hopefully finishing it before Sunday because that's when the two week game pass trial runs out lol. playing it on Xbox because it got a 60fps update for the Series X but not PS5, annoyingly)
i played through yakuza 3-7 earlier in the year and my take on 6's combat is that it's probably got the most natural feeling street brawls; picking up weapons etc is a lot more fluid, but it doesn't feel well optimized for 1 on 1 encounters like bosses. the heat system is bloated though and the leveling system is probably the worst (haven't played the other games on that engine though, only played the ps2 version of 2)
 
I finally finished Astro Bot (it owns) and now I have the latest Friday Night Funkin' update, Plucky Squire, UFO 50 and Parking Garage Rally Circuit that all just released

and a new cool game every week or two til December. It's a good time to be a gamer, lads, but also, holy fuck I ain't got that kinda time lol
 

I am now around halfway through trying the games in UFO 50 and I'm thinking this could be my GOTY. Not everything has landed with me but everything feels interesting and unique in some way, and a few games in the collection are genuinely great & would've been easy buys as standalone games (my favs are Mortol, Camouflage, Velgress and Warptank so far). Every game also has built in goals to accomplish & if you were to try and go for the full completion, this game is probably one of the most insane value propositions ever released

I think it'd be nearly impossible to buy this and not find several games you like a lot, regardless of what your tastes are
 
I've been playing so much Crab Champions this year, I genuinely think it's up there as one of the best games I've ever played. Super challenging but super rewarding, and some really fun achievements. Plus it's by Noisestorm so the ost is incredible.

Genuinely if you have some money sitting around try it out.
 
"Metroid but it's VVVVVV and it also has a really cool system where upgrades do three different things depending on which slot you equip them to" sounds like a game I'd buy on its own. It's just 1 of 50 in a compilation.

Backing up what Term said - UFO 50 is 100% a strong GOTY contender
 
I feel it more strongly the more games I play. The one Crab mentioned owns but Rock On Island, Party House, Overbold and Valbrace have captured my attention too. Still have 11 games to try
 
I've started my third play-through of Cyberpunk just a few days ago, planning on completely 100%-ing the game since this will likely be my final run, until I get bored in 6 months and replay it again. Currently building up to a stealth gunslinger build and it has been going quite well so far.
 
only one dungeon in so far, but Echoes of Wisdom is pretty neat and I'm sure it's going to get better as it introduces more stuff

we desperately need the Switch 2, though. it has the same harsh bouncing between a 30fps and 60fps cap that the Link's Awakening remake had, but it's also struggling to actually hit that 60fps cap when it has it sometimes. i'll live with it, but i wouldn't blame anyone for waiting until next year to play it
 
Beat SIGNALIS last night! Quick spoiler-free review and thoughts:

Was pleasantly surprised! I really liked it. Not that I expected it to be bad- I've only ever heard good things. I just didn't have many expectations for it initially.

The thing that I think most people recognize this game for, and the thing that really stood out to me from the start, was the presentation. Music, audio, art, UI, all that stuff, and the way it's used to build onto the overall experience is really well done. I genuinely think there are very few games that come close to this one in this regard. It does a lot of really neat things in really effective ways. And while that part of the game was great from the start, in the first few hours, I was curious how much the story and gameplay would hold up in comparison. And in the end, I think they surpassed my expectations.

The gameplay was enjoyable! I feel like most problems that I could have with it either come from my own incompetence, or are just intentional design choices. There were somethings that felt a little obtuse and frustrating (inventory management, saving, traversing the map etc.) but I also understand why these are intentional design choices. With it being a survival horror game, some of that stuff just comes with the genre. And even if a little unforgiving sometimes, ultimately, I think the game is better off being designed this way, even if I might been a little annoyed and bitchy about it in the moment lol. Also, the puzzles! I liked them a lot. Admittedly, I did use a walkthrough once or twice when my patience was thin... but solving all the other puzzles on my own was very satisfying. Using context clues and my own understanding of the game's world, from a game play and story perspective, to solve puzzles felt great. Lots of little aha moments.

As for the story, this was the most surprising part for me. In the first few hours, even though there wasn't much to go off of, I was still interested in the story and willing to be along for the ride. But because so much is hidden from you in vagueness and abstraction early on, the cynical part of my brain was questioning if all that obscurity was just there to make what was really a just serviceable and decent story more intriguing and deeper than it really was. But as time went on, especially towards the end of the game, I was very delighted to realize that underneath all that mystery, was an actually really touching and emotional story. It tugged at my heartstrings in a way I did not expect. And a lot of stuff that initially seemed vague and unimportant, actually bared a lot of thematic weight. Getting to uncover that mystery and story piece by piece, not just through cut scenes and stuff, but on my own through documents and papers scattered around the game world, proved to be really engaging. And in the end, I think this story is probably gonna stick with me for a while. For a multitude of reasons lol. Great story. Thank you, lesbians.

All in all, I recommend it! Really enjoyed it. One of my favs now, for sure :)
SIGNALIS_7UWbOW1ilD.jpg
 
going through Rogue Trader a second time since the new dlc/companion came out and there's no doubt in my mind that it's the best Warhammer game. yes that means better than DoW 1/2 i don't care. it's still kinda buggy and every time i line up a burst fire attack the framerate tanks, but it's such a good representation of the setting and most of its factions, and the characters are so much fun that i really don't care. it's been patched and rebalanced extensively since launch, so even with the little problems it feels a lot smoother and there's less obviously broken characters/abilities. my first playthough basically devolved into giving Argenta a heavy bolter, loading her up with a bunch of extra turns from my Officer abilities, and completely trivializing every encounter from the halfway point up to and including the final boss, who didn't even get to try (and on the second highest difficulty setting). it was still pretty fun, in a complete and utter power trip kinda way. but now you can't do that, so hopefully I actually engage with some of those later encounters.

that being said, the new companion, Kibellah, is absolutely cracked. you can get her basically immediately after the prologue and I don't think these early maps were made with her in mind, because she's wiping the floor with like 80% of an encounter before someone else takes a turn. i think it'll wear off once there's more armoured/tanky enemies, but it's still pretty funny. she rocks

as much as I love it, it's tough to recommend. it's a big, beefy crpg about a setting that's so massive it seems impenetrable, but I think it does an excellent job at showing you how a bunch of these factions work, several of which would just be enemies in any other game or context. my first playthrough was about 182 hours, and I did absolutely everything I could. but there's several endings and 3 routes you can follow (dogmatic/iconoclast/heretic), several outcomes to a lot of quests, and an entire ship combat side game complete with its own skill tree, so there's just an absolute shitload of game here. I do think it's probably the best representation of the setting in a video game though. as a Rogue Trader, you basically can do whatever you want and are obscenely wealthy, holding dominion over entire sectors of space. your ship's so big that there are generations of people on the lower decks who have never even spoken to someone from the upper decks. you have an entire train station on your spaceship because moving stuff from one location to the other would take too long otherwise. you can have your second in command follow you everywhere and speak for you, because you don't talk to the "little people". you can consort with aliens if you want, even the Inquisition can't tell you shit because you've got a little paper signed here by God himself that says you're the boss.

As for the story, this was the most surprising part for me. In the first few hours, even though there wasn't much to go off of, I was still interested in the story and willing to be along for the ride. But because so much is hidden from you in vagueness and abstraction early on, the cynical part of my brain was questioning if all that obscurity was just there to make what was really a just serviceable and decent story more intriguing and deeper than it really was. But as time went on, especially towards the end of the game, I was very delighted to realize that underneath all that mystery, was an actually really touching and emotional story.
signalis is an all timer and I only feel more strongly about it as time passes. thinking about doing another playthrough but between the stuff I have to finish and the new games coming out this month it could be a bit tight, but the REAL endgame of survival horror enjoyment is seeing how much stuff you can just skip by so maybe i'll try to blitz it before the month's out.

there's a lot of metaphor and vagueness but I think its strength is that the core story is pretty direct and touching. you can absolutely get lost trying to draw conclusions from everything happening around it, and it's all there for a reason, but the devs are pretty forthcoming about the game meaning exactly what You personally get out of it. yuri's tweeted a couple times about how they don't like people saying which endings are "Good" or "Bad", and that they'd like people to interpret it based on what's presented in-game and the media they reference instead of digging around in the files looking for answers. The King In Yellow being an item you pick up isn't just there for Cool Intellectual Reference Points, but you don't need to have read it to "get" Signalis, and that's why it's cool. the influences feel like actual inspirations and not just "a list of Critically Acclaimed Things that we hope make you buy our game".
 
the influences feel like actual inspirations and not just "a list of Critically Acclaimed Things that we hope make you buy our game".

For sure. I think this is something I picked up on subconsciously too, but probably would’ve failed to articulate lol. I definitely recognized the some of the more overt and visual inspirations (Evangelion, Ghost in the Shell), and appreciated it. Like you said, felt like it was done with purpose rather than trying to score points, even if these two examples were more visual and surface level if anything.

Some other stuff definitely went over my head though (Paintings, The King in Yellow, etc.) but I’m interested to do my own further research and stuff. Like you said, it’s cool that it isn’t required to understand the story, but what’s cool about purposeful and tasteful references like this, is that it still allows you to interact with the story’s messaging and themes in a more meaningful way, without necessarily having to be experiencing the story itself or be actively playing the game. I guess, in more straightforward words, it just gives you more to chew on and think about even after the credits roll lol

Even just after typing out this reply, I’ve already thought to myself “wow, yeah, this game is cool” once or twice lmao. Can already feel myself falling more in love with it. Maybe I’ll replay it sometime in the future too. 100% achievements would be cool…
 
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