Buu's Fury's level design is getting more and more atrocious as it goes on
check out this map
View attachment 795
So to get through this floor you have to get from the room on the top right to the room on the bottom right. Getting there requires pressing the buttons on the three "interruptor" rooms, which is fine. But each one is missing the switch to hit the button, which is what the "switch" rooms are on the map. Except each door is locked, and only one can be unlocked at a time. So in between every switch you have to backtrack to the button room and unlock the next door
And of course all the visuals are the same and there are only like 3 enemies in this area. I was gonna complain about backtracking but how could you even tell with how samey it all is
Later, I was in another area where I had to break a level gate with Goten to enter. Went through the area, beat the boss, had to backtrack to the start to exit. But there was a character swap point at the end, so I switched to Trunks to level him up on the way back -- only to find out that the level gate respawns when you leave the screen, so not only can only Goten /enter/ that area, but only Goten can /exit/ it as well. Had to backtrack all the way to the end and back again just to leave
Honestly, filler like this is kind of true for the source material. But in spite of the updates to the combat, more varied environments & some added rpg mechanics, I think LoG2 might be the better game just because it avoids this sort of nonsense